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memory managementI have a bit of a history with muds, rom2.x derived ones, especially. I remember back in my 486/4mb ram days, I would have to shut down windows and go into dos mode, and run a non-networked version of the code to wander about due to the limited amount of ram. It annoyed me since I couldn't chat or go online at the same time, and it amazed me that a text based game could take up so much ram. So, in answer to these horrible memories I'll be instituting a memory management system, in case this project ends up with 40,000 rooms, plus keeping track of characters, inventory, and space exploration. This way while you run the game, it won't take up 7mb of ram. general outline
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