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rooms
This file is basically to keep track of how the struct for rooms work, various flags that are set, that will be included after I get the basic ones going, etc.
Grayed out text is generally old stuff that isn't relevant anymore, but that I can't bear to get rid of.
| Type |
Description |
| header |
Room name.
short description of the room, used when the player doesn't want to see the room description
|
| header |
Room description.
long description of the room, which may or may not include items, direction of the exits, whether or not its inside or outside, has gravity, ad nauseum
|
| multiplier |
Gravity
The gravity bit had a few settings, but instead, I'm just going to allow the room author to set a multiplier for the amount of gravity a room has. For example; Mark walks into a room with a gravity multiplier of 1, which is normal. Mark then hops into a space elevator and is take up into the atmosphere and boards a space station. Its multiplier is 0.03, which is very low.
The idea is that the constant of gravity (10^2.88, I think-- I need to look that up), is multiplied by the multiplier. A 0 would be null gravity, a 0.28 would be something like the moon, and 16.0 would be a solid planet the size of jupiter.
Old bits:
- "low," which would allow people to jump higher, lift things they couldn't normally, etc
- "normal," may be relative, but we'll think in terms of earth, normal gravity has no effect
- "high," will slow people down and make things heavier than they usually are
- "none," zero gravity, people can bounce off things, manipulate large objects with ease, firing weapons may push them in directions they don't want to go, stilling thinking over the possibilities
|
| bit |
Light
at first, I was just considering having either 'dark' or 'lighted' rooms, but then I thought about the inbetweens, night vision, infravision and the like, so now there are a few values that can be set:
- "blinding," very bright, hurts to leave eyes open
- "normal," able to see, no effect
- "dark," unable to see without aid
- "black," unable to see without a light source
|
| flag |
Atmosphere
this is for whether or not you can breathe (if you need to) without aide in the room
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$Id: room.html,v 1.5 2000/12/20 10:37:53 silaron Exp $
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